How it works
Print a target, prop your phone where it can see it, and shoot it with a laser training pistol or cartridge. The camera picks up each laser flash, maps it onto the target, and scores it. Everything runs on the phone — no dongle, no sensor, no account. One phone is enough for Solo and Duel; the free hub links more phones for whole-structure runs.
What you can shoot
- Free Practice
- Shot placement, one shot at a time. No clock, no par.
- Timed String
- Beep, then a string on the clock — draw, splits, ring score and group from a single run.
- Reaction
- The app calls out a zone printed on your sheet — letters, rings or dots — and times how fast you hit it. Works on every printed sheet.
- Shoot House
- Build your own course: lay out rooms, put stages in each room and targets in each stage, then set what counts as a pass — which zone, how many hits, and what fails you. Each phone becomes a room sensor, so you run the course room to room, scored and timed, with every run collected in one place.
Drills and standards
- Bill Drill
- Six rounds centre-mass as fast as you can hold them there. Pass 3.5s clean; expert 2.0s from low ready, 2.5s from the holster.
- 1-to-5
- 1 round left, 2 centre, 3 right, then 4 centre, 5 left. Fifteen rounds, and the count is the drill.
- El Presidente
- Start facing away. Turn, two rounds on each of three targets, reload, two each coming back. 10s par.
- El Presidente Elite
- The same course on the Triple Mini — three 38% silhouettes on one sheet, so a 10-yard drill fits a 4-yard room.
- Dot Torture
- Ten dots, fifty rounds, no clock. A miss doesn’t advance the count, so your score is what you actually hit.
- Gold Card
- Cold accuracy standard on a 36% silhouette — five strings, six rounds, every one clean and inside par. One dropped round fails the card. One attempt per day, shot cold.
- Gold Card Elite
- Fourteen strings, thirty-six rounds: kneeling, one-handed, turns, mid-string reloads, rifle work and a rifle-to-pistol transition. Its own daily attempt, also shot cold.
- Mozambique
- Two targets, six rounds in order: two body each, then the heads, second target first.
- Bombing Run
- Four bomb-vest bombers, 1 second on the clock, every headshot buys another. Rotate — never the same bomber twice, never the vest.
Duel modes
- Showdown
- Two printed targets side by side, three ways to win: Reaction — random GO, first hit on your own target takes the round, and jumping the gun hands it to your opponent; Scored — most points from a fixed round budget, and a round off the paper spends one too; Combined — highest hit factor, points ÷ seconds from the GO.
- Defuse
- A bomb vest each on one shared fuse. First clean headshot wins the round. Hit your own vest and you’re out — but that doesn’t hand it over: your opponent still has to make the shot. If the fuse runs out with nobody down, it goes off for both.
- Call Out
- A dot sheet each. The phone calls a number out loud and the first shooter on that dot takes the round. The wrong dot is simply a miss.
- Dueling Tree
- One sheet between you — the only mode here that isn’t two pieces of paper. Twelve plates, six a side, numbered in pairs. The leader opens on any plate in their own column, in their own time; after that every shot is on a clock, the leader included. Your opponent has to match your number, then you match theirs, and it runs until somebody misses the plates, hits the wrong one, or runs out of time. The lead swaps each round.
Make anything a target
Photograph anything, trace its hit box, add a head box and no-shoot areas, and set what each is worth per hit. None of our targets are required — every drill works on a target you built from a photo.
Built around
No subscription No account No ads No analytics Works with no internet
The optional hub runs on your own computer and talks to your phones over your own WiFi. There is no Fitz Systems server involved at any point.
Get it
Hub & target pack downloads
The free desktop hub for Mac and Windows, and the printable target pack — everything the app pairs with, no account needed.